Technical site for the tutorials related to Java, Spring Framework, College Projects, System Design, Hibernate /JPA, Microservices, Game Creation, Data Structures & Algorithm.
In this tutorial we will look at the use of Supplier a functional interface introduced in java 8.
Refer The video Tutorial for detail
Use Case
Supplier is a functional interface which is used to return data without accepting anything as parameter.The sample code is shown below.
//this accepts an argument & return a result.Supplier<String> supplier=newSupplier<String>() {
@Override
publicStringget() {return"Data from supplier functional interface ";
}
};
The above case Supplier will not receive anything but return the result. The function is returning a String.
Conclusion
In this tutorial we saw the use case of functional interface - Supplier. which is introduced in java 8 to act as supplier without receiving any parameter.
In this tutorial we will look at the use of Function a functional interface introduced in java 8.
Refer The video Tutorial for detail
Use Case
Function is a functional interface which accepts one argument and returns another.The sample code is shown below.
//this interface accepts one argument and return one result.Function<Integer,String> function=newFunction<Integer,String>() {
@Override
publicStringapply(Integert) {return"The data is: "+t;
}
}
The above case Function will receive one argument and return one result. The function is receiving Integer t and returning a String.
Conclusion
In this tutorial we saw the use case of functional interface - Function. which is introduced in java 8 as request response perimeter.
In this tutorial we will look at the use of Consumer a functional interface introduced in java 8.
Refer The video Tutorial for detail
Use Case
Consumer is a functional interface which is used to modify value based on some data.The sample code is shown below.
//return type is void
Consumer<Integer> consumer=newConsumer<Integer>() {
@Override
publicvoidaccept(Integeri) {System.out.println("Nothing is returned in case of consumer");
}
}
The above case will not return anything it will just consume some data to process it.
Conclusion
In this tutorial we saw the use case of functional interface - Consumer. which is introduced in java 8 to modify data by consuming it in response.
Java 8 comes with use of default method in an interface. Multiple Interfaces can have the same default method.
Refer The Video For More Detail
Uses of Default Method
We can create a method with default keyword and the method will be referred from the interface.
publicinterfaceDefaultInterface{ public default voidgetDefault() {
//Custom Code
} }
In case if two interface have same default method then at the time of compilation only the editor will ask for the implementation of default method.
publicinterfaceDefaultInterface1 { public default voidgetDefault() {
System.out.println("Default Interface1");
} }
publicinterfaceDefaultInterface2 { public default voidgetDefault() {
System.out.println("Default Interface2");
} }
When a class implements the above two interface then the user needs to override the default method of either of the interface. This will remove the diamond problem which occurs in multiple inheritance.
The default method can be created inside the interface since Java 8. It can be used by calling the Interface with its default method using super keyword.
We can enable cache in spring by the use of @EnableCaching and @Cachable.
Refer Video Tutorial For Detail :
@EnableCaching
The annotation @EnableCaching should be used on the class level to configure the class for enabling cache. This annotation should be used to make it configurable for cache maintenance.
@EnableCaching //provided annotation on class level public class CachingDemo{ //Custom Code }
@Cachable
The annotation @Cachable should be used above the methods which needs to maintain cache.
Once the request is complete the response is stored in cache for same request coming in future.
The response is mapped to the key for further requests.
@Cacheable("userInfo") //provided cacheable annotation along with userInfo as key publicStringcheckCache() {
//Custom Code }
Conclusion
Major annotation to be used for caching in spring is @EnableCaching and @Cachable. The key should be provide where the cached is used so that the cache data should be mapped to the key.
Hibernate is an open source lightweight, Object Relational Mapping framework to interact Java classes with databases. It implements the specifications of JPA as a persistence layer.
Benefits
Following are the benefits of using hibernate:
It is a lightweight framework which increases the efficiency of a project.
It helps in the interaction of java model class with the table of a database.
It maintains the first-level cache thus increasing the efficiency.
It implements the specifications of JPA thus helps to avoid the use of database-specific language.
It helps in writing queries both in native and hibernate query language.
Object Relational Mapping
Object Relational Mapping is a technique through which an object can interact with the database.
The java code creates an object and the fields of this object get mapped with the column of the table in the database.
The different field of an object will be mapped with the different columns of a table. Internally this process is achieved with the help of JDBC (Java Database Connectivity).
Conclusion
In this tutorial, information is provided about the overview of Hibernate. In the next tutorial, the setup regarding hibernate will be elaborated.
This series of tutorials is for Hibernate. The tutorial will cover from setting up Hibernate to fetching the details from the database using criteria. This series of tutorials will provide in-depth knowledge of Hibernate Framework with examples associated with them.
Introduction
Hibernate is an open source ORM (Object Relational Mapping) framework which provides database connectivity for JAVA. It maps Java POJO (Plain Old Java Object) or model classes to the database tables and performs most of the database persistence tasks.
Setting Up Environment
Prerequisites
One should have little knowledge of Hibernate, Eclipse, and Maven(how the dependencies are created using pom.xml).
Setup
In this setup, the project is created using Maven, using Eclipse as IDE.Go to New > Maven Project then click on Next.
Click on the option to Create a simple project and click on Next.
Provide the Group id, Artifact id, Name, and Description then click on Finish.
Now provide the following dependencies in the pom.xml file.
Go to src/main/resources and create a hibernate.cfg.xml file. Here ".cfg" depicts that the file is a configuration file for hibernate. Inside this file provide the following data for hibernate configuration.
<!DOCTYPE hibernate-configuration SYSTEM "http://www.hibernate.org/dtd/hibernate-configuration-3.0.dtd"> <hibernate-configuration>
<session-factory>
<property name = "hibernate.dialect"> org.hibernate.dialect.MySQLDialect </property> <property name = "hibernate.connection.driver_class"> com.mysql.jdbc.Driver </property> <property name = "hibernate.connection.url"> jdbc:mysql://localhost:3306/playjava </property> <property name = "hibernate.connection.username"> root </property> <property name = "hibernate.connection.password"> playjava </property> <property name="hibernate.show_sql"> true </property> <property name="hbm2ddl.auto"> update </property>
<mapping class="com.sumit.playjava.Demo"/>
</session-factory>
</hibernate-configuration>
When the POJO is required to be mapped to the database using hibernate then the file name should be provided in the mapping class. As an example in the configuration file, Demo.java file is created in the package com.sumit.playjava at path src/main/java. The class file should be annotated with @Entity to consider hibernate as the mapping file.
Conclusion
This is about the setting up of hibernate environment. In the next post tutorial will be about setting data in the database.
N Queen problem is one of the common interview questions which is asked in many popular companies. This problem is solved using backtracking.
Problem Statement:
We are given N x N chessboard and N queens. The queens should be placed in such a way that no two queens should lie in the same column, the same row and the same diagonal.
Algorithm:
1. Start from leftmost part ;
2. If got the solution return true;
3. Check for the queen to be placed in the current column. If placed in the current column then check recursively for the solution and mark row of the current column with "Q". 4. If at any point during recursion solution comes out to be wrong then backtrack and unmark the marked places. 5. Return false if no solution is found else print the solution.
Nowadays top companies are looking for talented people who are well in the data structure and application coding. To check application coding the companies may ask to create sample games within a given time frame on their system. So sometimes it becomes useful to have basic ideas of game creation.
Tetris Game:
In this tutorial, a basic game is created using Java. The name of the game is Tetris.
This is the same game which also used to come in the game plays which were quite handy.
public static void main(String[] args) { JFrame f = new JFrame("MyGame"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(12*26+10, 26*23+25); f.setVisible(true); final MyGame game = new MyGame(); game.init(); f.add(game); f.addKeyListener(new KeyListener() { public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: game.rotate(-1); break; case KeyEvent.VK_DOWN: game.rotate(+1); break; case KeyEvent.VK_LEFT: game.move(-1); break; case KeyEvent.VK_RIGHT: game.move(+1); break; case KeyEvent.VK_SPACE: game.dropDown(); game.score += 1; break; } } public void keyReleased(KeyEvent e) { } }); new Thread() { @Override public void run() { while (true) { try { Thread.sleep(1000); game.dropDown(); } catch ( InterruptedException e ) {} } } }.start(); }
private final Point[][][] MyShapes = { // I-Piece { { new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1) }, { new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3) }, { new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1) }, { new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3) } }, // J-Piece { { new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 0) }, { new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 2) }, { new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 2) }, { new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 0) } }, // L-Piece { { new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 2) }, { new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 2) }, { new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 0) }, { new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 0) } }, // O-Piece { { new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) }, { new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) }, { new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) }, { new Point(0, 0), new Point(0, 1), new Point(1, 0), new Point(1, 1) } } }; private final Color[] MyColors = { Color.cyan, Color.MAGENTA, Color.orange, Color.yellow, Color.black, Color.pink,
Color.red }; private Point pt; private int currentPiece; private int rotation; private ArrayList<Integer> nextPieces = new ArrayList<Integer>();
private long score; private Color[][] well; private void init() { well = new Color[12][24]; for (int i = 0; i < 12; i++) { for (int j = 0; j < 23; j++) { if (i == 0 || i == 11 || j == 22) { well[i][j] = Color.PINK; } else { well[i][j] = Color.black; } } } newPiece(); } public void newPiece() { pt = new Point(5, 2); rotation = 0; if (nextPieces.isEmpty()) { Collections.addAll(nextPieces, 0, 1, 2, 3); Collections.shuffle(nextPieces); } currentPiece = nextPieces.get(0); nextPieces.remove(0); } private boolean collidesAt(int x, int y, int rotation) { for (Point p : MyShapes[currentPiece][rotation]) { if (well[p.x + x][p.y + y] != Color.black) { return true; } } return false; } public void rotate(int i) { int newRotation = (rotation + i) % 4; if (newRotation < 0) { newRotation = 3; } if (!collidesAt(pt.x, pt.y, newRotation)) { rotation = newRotation; } repaint(); } public void move(int i) { if (!collidesAt(pt.x + i, pt.y, rotation)) { pt.x += i; } repaint(); } public void dropDown() { if (!collidesAt(pt.x, pt.y + 1, rotation)) { pt.y += 1; } else { fixToWell(); } repaint(); } public void fixToWell() { for (Point p : MyShapes[currentPiece][rotation]) { well[pt.x + p.x][pt.y + p.y] = MyColors[currentPiece]; } clearRows(); newPiece(); } public void deleteRow(int row) { for (int j = row-1; j > 0; j--) { for (int i = 1; i < 11; i++) { well[i][j+1] = well[i][j]; } } } public void clearRows() { boolean gap; int numClears = 0; for (int j = 21; j > 0; j--) { gap = false; for (int i = 1; i < 11; i++) { if (well[i][j] == Color.black) { gap = true; break; } } if (!gap) { deleteRow(j); j += 1; numClears += 1; } } switch (numClears) { case 1: score += 100;break; case 2: score += 300;break; case 3: score += 500;break; case 4:score += 800;break; } } private void drawPiece(Graphics g) { g.setColor(MyColors[currentPiece]); for (Point p : MyShapes[currentPiece][rotation]) { g.fillRect((p.x + pt.x) * 26, (p.y + pt.y) * 26, 25, 25); } } @Override public void paintComponent(Graphics g) { g.fillRect(0, 0, 26*12, 26*23); for (int i = 0; i < 12; i++) { for (int j = 0; j < 23; j++) { g.setColor(well[i][j]); g.fillRect(26*i, 26*j, 25, 25); } } g.setColor(Color.WHITE); g.drawString("Score : " + score, 19*12, 25); drawPiece(g); }
}
The game will start as soon as the java application will be started.